![]() However, I can't work up the energy to write a Rock Band 3 review. ![]() I've never hidden my huge love of Rock Band, and I've written about the series on several occasions. Which might make it a little bit relevant to that whole, tedious "Are games art?" argument that keeps resurfacing, no matter how much we might wish it'd stop. I really felt for them as characters and it made the last chunk of the game much more engaging. It helps a lot that the relationships between John Marston and his wife and son are very nicely done. These missions are quiet, simple, and really quite affecting. ![]() You meet your family, try to relate to your son, and work to rebuild your farm. But in this game, after the bad guy is gone, you then have a bunch of missions at your home. You see, in most games, after you kill the Head Bad Guy, that's it. One thing I really loved about the game: The storyline in the last ten missions or so. I suppose the doors could be better, but you really spend very little of the game in places that even have doors. The last time I wrote about it, I heard from some people who were infuriated by the awkwardness going through doors. I finished Red Dead: Redemption, and I enjoyed that game as much as any I've played in a long time. It wouldn't be historically accurate, but I would have loved to borrow 99 Luftballoons from Grand Theft Auto: Vice City to keep my energy levels up during long rides across Mexico. Pity that you don't have a radio, ala Grand Theft Auto. This is the sort of excessive, terrifying craftsmanship that keeps me coming back to their games. And yet, someone at Rockstar took the time to animate a crippled bunny. It started flailing around on the ground in tormented agony.Īnimating characters is difficult, time-consuming, and expensive. I spent a lot of time hunting animals, for money, for cheevos, and to break the monotony of long horsey rides.Īt one point, I shot a rabbit but only grazed it. One thing I forgot to mention about Red Dead: Redemption. I haven't gotten lots of e-mails yet about how wrong and dumb I am, so the interview was probably a failure. I got to say a lot of things about the game industry, Macs, DRM, and our upcoming game, Avadon: The Black Fortress. There is a nice interview of me up in Inside Mac Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |